Game dev


Technical
Unity (10+ years)
C#
Level design
Unreal 4 (8+ years)
C++
Level design
Gameplay Programming
AI
User Interface
Weapons
Many other systems
Design
Narrative
Lore
In-game narrative
Voiceover script
Gameplay
Unique mechanics from concept to in-game
Various game genres
User interface
HUDs, mid-game menus, settings menus, etc.
Interfaces for mouse, keyboard, gamepad
Psychology
Undergraduate studies
Behavior Analysis
Psychometrics
Statistics
Experimental biometrics-linked HL2 mod
Graduate studies
Coding for research projects
Computer Science classes
Gameplay-linked psychometric tool
Player experience research
Iterative playtesting and qualitative feedback analysis

Branelings (2021)

 

Branelings

This was a game I briefly worked on about summoning extradimensional entities and splicing them together in the name of Mad Science.
 



It was going to function kind of like a cooking game, where you received orders for extradimensional lifeforms with particular properties, and you had to use the machinery in your lab to summon the prerequisite creatures and then combine them to yield the target, with potentially disastrous pitfalls along the way.

I still think it's a really cool idea, but I was working other jobs at the time and "real life" got in the way.

Here's a compilation of its development:







SHARE:
Blog Layout Designed by pipdig